branchwiseguys/main/UI/Trigger Serializationcancel

24 Commits over 0 Days - ∞cph!

5 Years Ago
Fixing a couple of issues with the checkpoint trigger
5 Years Ago
Project version update: 2018.3.0f2
5 Years Ago
King of the hill UI layout adjust, and add target score info.
5 Years Ago
Bug fix with score UI
5 Years Ago
Removed some debugging from UI
5 Years Ago
Generic user scores no longer uses string label, made a proper prefab for it all.
5 Years Ago
Getting the client some more info it needs
5 Years Ago
All trigger types should now sync their data to clients whenever the data changes. Not yet tested.
5 Years Ago
Tidying up triggers
5 Years Ago
UIUserScores is now a generic component
5 Years Ago
Added a score label
5 Years Ago
Hack for the trigger results RPC
5 Years Ago
No need to send results from the start trigger.
5 Years Ago
Revert accidental HUD changes + RPC cache update
5 Years Ago
Results data sending can now be totally contained in the trigger itself. Thought about removing results data entirely, but it's a useful service (particularly for finding out if the local player is considered a "winner" or "loser".
5 Years Ago
Remove UIWaitingReason sync. Client can get it directly now.
5 Years Ago
Clean up Gang class, adding Client/Server partials.
5 Years Ago
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
5 Years Ago
Doing some serialization. Needs some setdirty calls etc. first.
5 Years Ago
Component menus
5 Years Ago
Fixed components
5 Years Ago
Added components to all relevant modes
5 Years Ago
Adding components
5 Years Ago
EntityBehaviour Triggers (HH)